This also caused meat to be stuck in the trap and rot quickly in the water, etc. Unfortunately, when first filling your stables the door could stay closed for dozens of cycles, blocking access to the materials. Once a ranch was fully populated and in steady state this was no big deal the door would open again as soon as a new breeder fell into the stables. Unfortunately, where the sweeper was placed in the original design did not allow access to material in the pit while the door was closed. When a stable is sending the "I need a critter" signal to the control room, the drowning trap door is closed to prevent critters from falling in and drowning. The most important was an issue I discovered with the control room while working on my Divergent critter guide. ![]() There were two major factors that drove me to rewriting this guide. I like what I came up with, and I wanted to share my results in case it helps anyone else. I’m by no means the first to try this, and I’ve borrowed and built upon bits from several other designs. Even so, I thought it’d be fun to automate as much as possible about the ranching process, ideally everything but the grooming. I tend to have extra supplier / errand runner dupes in the main base, and my ranchers will chip in and haul goods once all the critters are groomed. In my colonies I’ve never had issues with dupe labor using that approach. Before I started experimenting on my own I generally used the ‘Francis John’ stable design: two feeders, a bin for storage, and limited to no automation. Right up front I’ll say that this whole guide might be a solution in search of a problem. I rely on it so much that I always take a ranching dupe as one of my first three to get running as fast as possible. ![]() Having an essentially infinite supply of coal (thus power) and barbecue (thus calories and morale) relatively early in the game seems too good to pass up. Last updated for the Hot Shots Update - Build 535842Also, please see my other guides for ranching divergents (sweetles & grubgrubs) and dreckos!Įver since I discovered that you could ranch critters, hatches have become a core component of my ONI playstyle.
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